I had to go to navigate to Assets -> IronSource -> Plugins -> Android -> ugin -> AndroidManifest.xml Plugins -> Android -> AndroidManifest. For Google AdMob I installed AdMob via Ads Mediation -> Integration Manager window in the Editor. Custom Base Gradle Template - watch the video I linked in my post above for details. While in there it also required to enable (tick) two extra boxes:Ģ. To get gradleTemplate file it has to be enabled (ticked) in Project Settings -> Player -> Build. Adding them solved the problem with building to a device, launching the game and getting Banner and Interstitial Ads loading. Without these two settings my build failed. (If anyone could explain what these two settings are, why they're required that would be great). Changes to gradleTemplate.properties in Assets -> Plugins -> AndroidĪndroid.enableDexingArtifactTransform=false in gradleTemplate.properties in Assets -> Plugins -> Android I had to add Having tested it with level play ironsource and unity ads installed in unity I can see unity banner test ad loading and test interstitial iron source ad also loading, at least for now. I set this up on both Unity Dashboard and on Ironsource. So I enabled Unity Ads banner ad on IronSource -> SDK Networks Setup page - I was moving from Unity Mediation and had no banner ad setup on unity Dashboard Monetization before. I couldn't find much info on that anywhere so I decided to enable Banner Unity Ads (non-existent in Unity Mediation if I'm correct but existing in Unity Ads). Empty waterfall probably means there's no ad available (?). I was getting "empty waterfall" result in debug log but I managed to deploy build to my android device. I still couldn't get test banner ads loading with only iron source installed in Unity -> Ads Mediation tab (that appears at the top of the Untiy Editor once Ironsource SDK was installed). This replaced old "Play Services" folder and option to resolve android. It replaced Play Services pacakges with "Assets -> Mobile Dependency Resolver" option in the Editor. I followed the section " External Dependency Manager Changes" in there. That was there for Unity Mediation I believe: I followed this step to get rid of "Play Services" folder from my project. I switched off Services -> Ads in project settings as turning it "ON" broke the build for me. I removed Unity Mediation from the project. IronSource is a platform that enables developers to monetize their apps and shift them into businesses. I started fixing with a copy from a backup. First of all I had a backup of my project. References to a ‘platform for Creator Economy’ also point to plans for an all-in-one platform where users can create, monetize and advertise games and other content.I managed to make some progress with resolving my problems migrating from Unity Mediation to LevelPlay.įor anyone having similar problems here's what seems to have worked for me to some extent. And they can definitely do it if they play their cards right - our data shows that Unity and ironSource were the third and fourth biggest ad networks in terms of iOS ad spend by hypercasual games in Q1 2022. According to Unity, this will “ developers a seamless and interoperable way to create, grow, and monetize their creations across their lifecycle.” In more immediate terms, IronSource’s mediation will “leverage the combined strength of the two companies’ ad networks to deliver increased user reach and data scale and provide an increased return on ad spend to advertisers.”Īs for why the two companies are merging, Roman Garbar, marketing director of Tenjin, offered this explanation: “I feel both companies needed this merger to compete with ad juggernauts like Google, Meta, TikTok and AppLovin. Following the merger, Unity’s game engine, ad platform and gaming services will merge with IronSource’s mediation, publishing and monetization solutions.
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